![]() The idea is simple and is sure to appear in other games in the future. The hero aspect of Warlords Battlecry II is its biggest selling point, especially since it's why the game stands out from the RTS crowd. It's also a fresh change of pace from the standard real-time strategy fare. Forty-seven of the 67 areas on the map must be under your control in order to claim victory in the land of Etheria, and the approach almost makes the campaign structure feel like it was pulled from a turn-based strategy title, maybe as a throwback to Warlords' roots. The overall quest is to simply conquer the continent, which is divided into various territories. ![]() ![]() The plot-driven campaign of Warlords Battlecry has been tossed out the window in favor of a new, dynamic model. Capitalizing on the traits that separated Warlords Battlecry from the rest of the pack, the sequel, Warlords Battlecry II, marks a solid improvement over the original and definitely sets the series apart in a saturated market. Despite multiple problems and questionable sales, enough of a positive response warranted a sequel. The hero's statistics could be raised to level up his capabilities, adding role-playing elements to the somewhat stagnant and over-crowded genre. ![]() The Warlords series became popular as turn-based strategy games but jumped on the RTS bandwagon in 2000 when developer SSG released Warlords Battlecry, which introduced a novel idea to the genre: heroes. ![]()
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